Titanomachy: DREAMS OF THE HUE Brings Cyber/Biopunk Revolution To The Streets Of Houston
WAKE UP OMEN.
This place used to be Houston, now it’s something else, something dying. Titans, lords of industry and everything else left are the ones keeping it in a half-life. There’s a rot that runs so deep there’s no saving it anymore, not as it is. There’s salvation and devastation down this path, but you already knew that, Omen. Free the Hue, free yourselves, and free the future - the Titans must fall.
In upcoming tabletop roleplaying game Titanomachy: DREAMS OF THE HUE players are asked to imagine an even worse version of reality to start: nanites, ecological collapse and nuclear war have ravaged the planet, most civilizations have imploded or become skeleton-crewed echoes of themselves, and what remains of the last city, once known as Houston, is lorded over by iron-fisted Titans - trillionaire oligarchs taken to the thematically extreme.
With a one player taking up the seat of Game Master, 2 to 5 players take on the role of Omens, (revolutionaries a la Final Fantasy 7's Avalanche, or Spire: The City Must Fall's Ministry of Our Hidden Mistress) but empowered by Cyber/BioPunk abilities, modification and equipment. Strike by strike the Titans' grip on the Hue loosens and the Omens grow closer to toppling the old order entirely.
Built off the Told by Wild Words engine originated and popularized in the award winning Wildsea, T:DotH seeks to offer a fast and furious mechanical experience that will be familiar to players of The Wildsea, alongside players of Forged in the Dark descended games. Pools of D6s, powerful abilities with high costs, a tight core gameplay loop and metaprogression leading to clear campaign structure make T:DotH an excellent choice for tables both familiar and new to story focused TTRPGs.
Together, tables will design the most hellish version of this futuristic Houston - the Hue - they can imagine using either pre-designed Titans archetyping the evils of our own world or by designing their own to build a rogues' gallery suiting their tastes and fears. There's only one path in T:DOTH: the destruction of the Titans, the mercy they receive entirely up to the players and the way in which they enact their revolution, a consideration tracked by the system via mechanics surrounding Hope.
All Omens adhere to Three Tenets: Harm No Innocents, The Future Before Revenge, and Death Chokes Hope. Together, these three guiding principles guide but don't restrict Omens in their path to toppling the Titans. Hope does however abstract and track the effects of the Omens' actions on the city, and as such offers a narrative currency that will shape the final moments of your campaign in a unique end-game ritual featured in the final release.
As a mid-length campaign game, a Queer Southern battle-cry, and a revolutionary scream into a world that grows scarier and scarier every day, T:DotH aims to be among the coming tide of TTRPGs helping break the mold for the kinds of stories players are telling at their tables, while still maintaining high-octane action, satisfying character building and mechanical feel.
The Demo Edition of Titanomachy: Dreams of the Hue is available for free through the link below, along with everything needed for play. You'll also find access to the official playtesting Discord, an active community of play-testers and artists alike working to bring T:DotH to life. Join to stay on top of announcement involving updates to the Demo Edition, and more information about the forthcoming Kickstarter in Spring of 2025 for the Complete Edition.