Syndicate Wastrels
A 24 page supplement crammed with three brutally chaotic syndicates.
With Mothership Month kicking off early November over on Backerkit, Burning Light Press has thrown their entry onto the ever-growing pile of Space Crime supplements. 1 of 20 campaigns, Syndicate Wastrels offers a deep-dive into three new gangs terrorizing settled space.
Off the back of their first successful dive into the Mothership RPG, with the horror-filled bestiary: Mayday Files, Burning Light Press is looking to add a new product to their line-up, featuring a collection of futuristic gangs. In both digital and physical formats, the book details everything from moral ethos to violent hierarchy, stolen technology to illicit economic activities; with the likes of NPCs, hideout maps, and scores of rollable tables adding practical tools to the meaty descriptive chapters.
A sneak peak at the three core syndicates that populate the book.
- Void Huffers: Violent, chaotic, drug dealers that sell backyard pharmaceuticals and synthetic cyberware. Half the price, twice the danger, and all of the chemical overload.
- Maldian Farrows: Criminals whose dirty fingers dip their way into every legal and illegal trade across the system. No law or citizen too powerful for them to tear through.
- Eco Phage: A quasi-militia who stand against the immoral destruction of ecological realms. With death, carnage, and profiteering the tip of the iceberg.
In space, it's the environment that seems the most out to get you, but people who think that haven't had a plasma rifle pressed up against their temple. Space, space is ambivalent, the Maldian Farrows, they hunt you down like rats in a duct. - Cpt. Tarn Fallows, S.S Tarnmouth