STRAIGHT ARROWS for Mothership RPG
Kicking down the door November 12th, 2024
RacComputing, Skararts, and Worne’s Works are crowdfunding a 32+ page campaign setting and tool box module for Mothership RPG that deals with social issues, such as the tiered healthcare system, drug crime, and addiction through the lens of speculative science fiction.
On backer kit, the physical version will include the zine for $16 ($20 MSRP) as well as a clothing patch for those who back in the first 48 hours. Additionally, both digital and physical tiers will include a free pdf of the pamphlet Sunset Over Ithaca. Sunset Over Ithaca expands the setting, adds two additional new drugs, provides random encounters, and more. The art will consist of multimedia collages, digital and traditional hybrid character art, and hand drawn black and white maps.
RACComputing’s cousin died of drug related complications less than a year after she moved out of their apartment and her former fiance overdosed and nearly died, both experiences that inform the artistic choices made in writing Straight Arrows as well as her illustrations. RACComputing’s previous, diegetic Mothership Module “Do Not Remove / Do Not Transcribe is fantastic,” according to Daniel Hallinan, author of the Ennie Award nominated VR Dead.
In addition to the other classes in the Mothership Player’s Survival Guide, players have the option of playing as Retrievers, unofficially known as “Straight Arrows” in universe. These bounty hunters work for the insidious Arrow Biomed performing extrajudicial abductions of privileged addicts on the behalf of their wealthy benefactors, in order to put them into a maximum security, luxury rehabilitation facility.
Bee, A.K.A. Skararts on Instagram says, “I’m personally interested in working with this game, as I find the premise to be truly engaging, and have a history of different types of addiction running in my family, and have seen how substance abuse affects those close to me. I want to help see Ryan’s vision come to light, and hope it can help others as well.” Worne describes himself as, “an artist from Hungary,” who, “was always obsessed with creating games because it’s the best way for me to share my imagination with others. Making games for art and art for games is my passion.”