I can’t recommend purchasing the D&D 2024 Player's Handbook
Here comes Rascal, jamming its stick in everyone’s favorite tabletop mud.
Dungeons & Dragons’ new Player's Handbook arrived on Tuesday. This first of three cannon salvos aims itself at Wizards of the Coast’s old model of editions that release every decade(ish) and instead heralds the ever-updating edifice of D&D 2024. The publisher has boasted that their trio of rulebooks will prepare the tabletop RPG for the next decade of official design work, while at the same time promising the most comprehensive and user friendly tome to-date.
By all accounts, WotC split the uprights and delivered on nearly every promise meted out to their hungry playerbase. The book is jam-packed with 49 subclasses augmenting the well-known roster of core classes (which have all been rebalanced to some degree), flaunts more artwork than any previous book, and scaffolds a new player experience that critics agree actually works. Polygon’s Charlie Hall called it a “treasure” and a “high-water mark” for D&D, and I’m inclined to trust the expertise of someone who has read an awful lot of these books.
Still, I can’t recommend anyone purchase D&D 2024’s Player's Handbook.