His Majesty the Worm Bursts From the Underworld
His Majesty the Worm is a new-school game with old-school sensibilities: a classic megadungeon experience given fresh life through a focus on the mundanities and small moments of daily life inside the dungeon.
His Majesty the Worm is a tabletop roleplaying game designed for dungeon crawling written by Josh McCrowell and published by Exalted Funeral. The Game Master is given tools to create a megadungeon called the Underworld. The players create adventurers to explore the Underworld in pursuit of their personal quests. Tarot cards are used as a randomizing element.
- Food, hunger, light, and inventory management are central to play and actually fun.
- Tarot cards are used to create an action-packed combat system that ensures that all players have interesting choices every minute of combat: no downtime!
- The game has robust procedures. Adventure in the Underworld, rest in roleplaying-driven camping scenes, and plot long-term schemes in the City at the center of the Wide World.
- The relationships between companions, called Bonds, powers the rest and recovery mechanic of the game. The game centers the human element.
Everything You Need to Play
(Just Add a Tarot Deck!)
The game is intended for a traditional setup between a single GM and 3-6 players. It emphasizes long-term, Metroidvania-like play.
The book is 404 pages long, split up over 10 chapters and 5 appendices. The print edition is silver foil stamped and has a ribbon bookmark. The digital edition is thoroughly cross-linked, with a robust index. It is a complete game with everything you need in one tome (just add a tarot deck).
The physical edition has already sold out once! Don't miss out on the second print run - out now!
“Very cool and creative stuff here” - John Darnielle of the Mountain Goats
Want a preview?
Read four sample chapters (over 100 pages of content), learn more about the game's eight-year development, and dig into game design devlogs at our Itch page!