KULT: Divinity Lost Returns with 4+ New Books
The campaign for Dark Realms & Other Horrors features sourcebooks for Metropolis and the Borderlands, as well as many new scenarios, a CYOA gamebook, player's guide, and more.


In KULT: Divinity Lost, the world around us is a lie. A prison made for us. An illusion. Once, we were gods. Now we roam the streets of a false world as mortal creatures consumed by the distractions of this prison: a world of shopping, lattes, politics, fleeting relationships, and forgetfulness. Some of us see beyond the veil. We hear the screams hailing from a darkened cellar that leads for worlds of wonder and terror. We see the silhouette of our primordial home from the time we were divine. We catch up the scent of blood and burnt flesh from those sacrificed to long forgotten gods. We see the cast shadow of that one person featuring hefty angelic wings.
You may learn more about the world of KULT in https://kultdivinitylost.com.


New books for KULT: Divinity Lost
Four main products plus additions unlocked through stretch goals
Read it on KickstarterWith this Kickstarter, Helmgast is excited to present two new sourcebooks for the ENnie award winning game KULT: Divinity Lost, along with two new scenario collections. The books have hard covers and be full color, filled with beautiful and disturbing art, matching the Core Rules in style and quality.

In the shadows beyond our perceived reality stands Metropolis, the primordial cradle of humanity. This sourcebook unveils the terrible majesty of the Eternal City, where the machinery of the Demiurge's control still grinds on in the darkness.
Many of the realms and regions will be expanded upon and we present both rules and narrative frameworks for journeying through this fallen landscape. You may discover the Citadels of the Archons, the bottomless Abyss that yawns where the Demiurge's throne once stood. Reality twists in the zones of Transfiguration, blood flows eternal on the fields of the Last Battle, and the City of the Dead holds secrets in its maze-like depths.
Hidden among the ruins are pockets of survivors, strange beasts that defy categorization, fallen gods who remember old rulers, and relics of unimaginable power. Here, players might uncover fragments of their own divine heritage—though such awakening often leads to madness or annihilation.
The appendices delve deeper into the mysteries of the angelic choirs and provide tools for creating the entranced ones—those lost souls who have found their own bitter existence among the ruins of divinity.
The book also describes four new factions, their influence reaching from Metropolis into the heart of Elysium itself. These organizations move in the spaces between greater powers, offering players the chance to affect change through intrigue and action on a scale more intimate than the cosmic games of Archons and Death Angels. The factions are: The Sword of Hêlēl, The Red Pendulum, The Hidden Kingdom and The Nephilim.

The Illusion and the Borderlands delves deeper into the very nature of the machinery that binds humanity within its prison. We examine the influence of the Principles that hold us down, how the Illusion affects Sleepers, the Aware, and the Enlightened differently, and what happens when, in moments of terror, we glimpse beyond the veil, physically deform, or alter the world around us. Additionally, we explore the enigmatic Lictors in greater detail, providing guidance on how to incorporate them as central figures in stories.
The Borderlands are places where dreams intrude upon reality, fears manifest, and portals to realms beyond human understanding emerge. Each chapter presents a new Borderland, complete with locations and characters that can be woven into KULT stories. This book also offers an in-depth introduction to the Children of the Night.
Beyond that, you’ll find a host of new creatures, artifacts, and Aware Archetypes for gamemasters to bring to the table.

The Scarlet Bride and Other Tales is a scenario collection with six newly written scenarios. Each penned by different authors who bring their own vision to life. One of the tales is a fully fledged campaign with character creation instructions focusing on Limbo, a tapestry of dream worlds within all of us. Access the Kickstarter page to read about all scenarios.

Broken Reflections is a collection of Horror Starters that explores different areas of the KULT mythology as well as the deepest aspects of the human soul. We have sought to find many different voices to bring these stories alive. They range from 4 to 20 pages, with some focused on one player while others on a whole group. You may access the Kickstarter page to read about the Horror Starters featured in this collection.
Here is what a Horror Starter looks like: https://drive.google.com/file/d/1E4sd19cEaXTDRQnb16bhE3C8--ubfuMu/view
Stretch Goals
At the time of this writing, the campaign has little more than 20 days to end but almost all of the stretch goals have been beaten. Along with adding more material to the four main books of the campaign, here is another material that has been unlocked and you may pick up as an addon:

This dark odyssey guides you through a brutal and unsettling journey of self-discovery as you confront the darkness lurking in your past. Crafted in the style of a "choose your own adventure" book, Deep Waters serves as an introduction to KULT: Divinity Lost's rule system, exploring Dark Secrets, Disadvantages, and Moves while offering a tantalizing glimpse behind the veil.

For the past years, we've been releasing monthly content for KULT: Divinity Lost. This treasure trove of material has grown into an impressive collection, featuring everything from in-depth interviews and practical combat guides to descriptions of terrifying new monsters and mysterious locations. Within its pages, you'll find forbidden rituals for summoning nepharites alongside accounts of modern Prophets like The Saint of Blades.
You can access the material as a pdf here: KULT DROPS. It will be revisited before print for further editing and fixes.

Exiled Terrors features scenarios that delve into sensitive themes that would be otherwise too troublesome to release for retail. It is only available in print. You may access the Kickstarter page to read about the scenarios featured in this collection.

This is a standalone volume for players, with the player-facing contents of the Core Rules but the secrets of the setting taken out in favor of a more atmospheric introduction.
