It's Time to Craft Deliciously Magical Jams in "Midnight Muscadines"
Explore the world with a shattered sun and an imaginative new magic system

Enter a Cozy-Dark World
Midnight Muscadines, the Cozy-Dark TTRPG of Magical Jams, has just launched on Backerkit.
Midnight Muscadines balances grand adventure and drama with a cozy setting imbued with nostalgia for warm summer days and crisp fall evenings. The world is filled with interesting people, places, and creatures that may happily aid you, or voraciously defend themselves.
Play as Marmateers: jam makers, adventurers and explorers with backgrounds as diverse as beekeeping and cartography. Attend festivals, solve local mysteries and gossip, and then strike back out into the unknown of the Wildernight! After all, your most important task is to gather and preserve the world's last source of magic: Midnight Muscadines.
Designed for solo, duet and GM-less play, as much as for a traditional group and GM.

Included in the Book:
- Dedicated solo rules and an extensive solo toolkit to run your adventures.
- 180+ pages filled to the brim with whimsical fantasy and dashing adventure.
- A dynamic and imaginative magic and item system.
- A unique adversary & challenge system, seamlessly blending fists, words, and action.
- An expansive setting guide for Nimm, the Wildernight, the Gods, and Great Spirits.
- A collection of 52 wondrous ingredients to discover and use in magical jams.
- A compendium of 52 creatures and folk containing stat blocks, abilities, and descriptions.
- A collection of 2 starter adventures, 5 mysteries, and 5 festivals to quickly jump into the game.
- Adventure hooks, rolling tables, and lore around every corner to inspire one-shots and campaigns.

Magical Jam
The jars used by Marmateers, made from highly refined midnight muscadines, power the magical effects of jams.
As players combine up to 4 ingredients, they choose how the descriptions of each ingredient meld together to form a new magical spell.

Players have imaginative control over their magic, and Marmateers using the same two ingredients may have wholly unique spells.
Conflicts and Challenges
Designed to support creative problem-solving, tense arguments and debates, and, occasionally, a good old fight.
Turn your roleplaying actions into dice. Burn cards from your hand to modify your spells or to increase the impact of your actions, magic and items, allowing you to overcome challenges and conflicts and uncover the world's secrets! Dynamic mechanics encourage creativity and storytelling at every turn.
NPCs and Challenges have a Difficulty Rating and Resolve, doing away with Health all together. Roll a number of Successes equal to their Resolve to achieve your goal! But beware, accumulating Setbacks will have narrative and mechanical consequences, as well as allow adversaries to use their abilities against you.
Barter with secretive Wildering Folk traders, ride upon lumbering Mossbacks, track down deceptive Starstealers, and outwit the pranks and trickery of Bog's Garts.
