Daggerheart weighs itself down with a dragon-sized albatross

For many, the upcoming RPG’s juice will not be worth the squeeze.

Daggerheart weighs itself down with a dragon-sized albatross
Credit: Darrington Press / YouTube

The most significant issue facing Darrington Press’ upcoming RPG, Daggerheart, is one of delineation. Sporting high fantasy set dressing and a Critical Role pedigree, it will live alongside Dungeons & Dragons in the minds of prospective players, retailers, and journalists. Darrington Press knows this, as do co-designers Spenser Starke and Rowan Hall. They have made explicit (if not always successful) efforts to stake their own claim in the sword-and-story territory. They want Daggerheart to be so much more than a fantasy heartbreaker.

Which is a shame because it keeps breaking mine.

I sat down for a guided demo at GAMA 2025 hopeful that, two months before its May 20th release, Daggerheart would finally convince me it had addressed earlier wobbles. I was already impressed by the design of the character sheet sidecars, which compresses vital information at the table. Its card-based system for class and character abilities evokes the best ideas of D&D 4E. And it primarily uses twelve-sided dice, which are objectively the best.