features
A game without players can still be played
Revisiting essays five years later: On lyric games, ownership, and an understanding of what makes up a game.
features
Gaming across the US-Mexican border.
opinion
Mothership maker Tuesday Knight Games says the team is “exhausted” by crowdfunding initiatives meant to help small publishers.
ANNOUNCEMENTS
VX2 presents a roleplaying game of superhuman resistance on the run, powered by the Year Zero Engine.
ANNOUNCEMENTS
A tarot-driven noir mystery game of ghosts, cults, and murder, where the GM builds the case and the players crack it.
ANNOUNCEMENTS
Play mobsters, witches, ghosts and more in 1920s Magical New York
ANNOUNCEMENTS
Generate lore and history through tense dice-led storytelling
podcast
This ain't Swords in the Light.
features
Regulatory compliance takes up far too many resources and hours.
features
Interest in Pokémon is at an all-time high. That's both good and bad for collectors.
news
MTG’s Zeta Set looks rad, but let’s not pretend naivety about $20 booster packs.
news
Finding the “fun” in public funding.
Rascal Radio
Fast, loose, and wrong.
new games
Mordite Press’s newest game is more than just an anti–D&D.
features
Moves in Under Hollow Hills are a double-edged sword, creating passive geasa that encourage fundamental, magical truths about characters.
news
Come hall or high water, the business cards will go on.
Review
Culture without those who keep it alive.
podcast
Should we follow the natural path or roll the dice?
features
Defy the Gods makes good on its own epithet of “Queer Sword & Sorcery.”